Volume Rendered ReSTIR in Vulkan
This is a project of a Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling. It achieves the following: Vulkan ray tracing pipeline with nvpro and Vulkan Ray Tracing KHR extension. Volume assets loading and rendering through OpenVDB. ReSTIR algorithm rendering on GLTF scene and volume assets. Authors Zhihao Ruan (email@example.com), Shubham Sharma (firstname.lastname@example.org), Raymond Yang (email@example.com) Tested on: Windows 10 Home 21H1 Build 19043.1288, Ryzen 7 3700X @ 3.